© 1996-2000 by Rick Hower
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Software QA and Testing Frequently-Asked-Questions, Part 1
What is 'Software Quality Assurance'?
What is 'Software Testing'?
Are there still major computer system failures caused by software bugs?
Why is it often hard for management to get serious about quality assurance?
Why does software have bugs?
How can new Software QA processes be introduced in an existing organization?
What is verification? validation?
What is a 'walkthrough'?
What's an 'inspection'?
What kinds of testing should be considered?
What are 5 common problems in the software development process?
What are 5 common solutions to software development problems?
What is software 'quality'?
What is 'good code'?
What is 'good design'?
What is SEI? CMM? ISO? Will it help?
What is the 'software life cycle'?
Will automated testing tools make testing easier?
What is 'Software Quality Assurance'?
Software QA involves the entire software development PROCESS - monitoring
and improving the process, making sure that any agreed-upon standards and
procedures are followed, and ensuring that problems are found and
dealt with. It is oriented to 'prevention'.
(See the Bookstore section's
'Software QA' category for a list of useful books on Software Quality
Assurance.)
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What is 'Software Testing'?
Testing involves operation of a system or application under controlled
conditions and evaluating the results (eg, 'if the user
is in interface A of the application while using hardware B,
and does C, then D should happen'). The controlled conditions
should include both normal and abnormal conditions. Testing should
intentionally attempt to make things go wrong to determine if things
happen when they shouldn't or things don't happen when they should.
It is oriented to 'detection'.
(See the Bookstore section's
'Software Testing' category for a list of useful books on
Software Testing.)
- Organizations vary considerably in how they assign responsibility
for QA and testing. Sometimes they're the combined responsibility of
one group or individual. Also common are project teams that
include a mix of testers and developers who work closely together,
with overall QA processes monitored by project managers. It will
depend on what best fits an organization's size and business structure.
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Are there still major computer system failures caused by software bugs?
-
In October of 1999 the $125 million NASA Mars Climate
Orbiter spacecraft was believed to be lost in space due
to a simple data conversion error. It was determined that
spacecraft software used certain data in English units that should
have been in metric units. Among other tasks, the orbiter
was to serve as a communications relay for the Mars
Polar Lander mission, which failed for unknown reasons
in December 1999. Several investigating panels were
convened to determine the process failures that allowed
the error to go undetected.
-
Bugs in software supporting a large commercial high-speed data
network affected 70,000 business customers over a period of 8 days
in August of 1999. Among those affected was the electronic trading
system of the largest U.S. futures exchange, which was shut down
for most of a week as a result of the outages.
-
In April of 1999 a software bug caused the failure of a $1.2 billion
military satellite launch, the costliest unmanned accident in the
history of Cape Canaveral launches. The failure was the latest
in a string of launch failures, triggering a complete military
and industry review of U.S. space launch programs, including software
integration and testing processes. Congressional oversight hearings
were requested.
-
A small town in Illinois received an unusually large monthly
electric bill of $7 million in March of 1999. This was about 700
times larger than it's normal bill. It turned out to be due to
bugs in new software that had been purchased by the local power
company to deal with Y2K software issues.
-
In early 1999 a major computer game company recalled all copies
of a popular new product due to software problems. The company
made a public apology for releasing a product before it was ready.
-
The computer system of a major online U.S. stock trading service
failed during trading hours several times over a period of days in
February of 1999 according to nationwide news reports. The problem
was reportedly due to bugs in a software upgrade intended to
speed online trade confirmations.
- In April of 1998 a major U.S. data communications network
failed for 24 hours, crippling a large part of some U.S. credit
card transaction authorization systems as well as other large U.S.
bank, retail, and government data systems. The cause was
eventually traced to a software bug.
- January 1998 news reports told of software problems at a
major U.S. telecommunications company that resulted in no charges
for long distance calls for a month for 400,000 customers. The
problem went undetected until customers called up with
questions about their bills.
- In November of 1997 the stock of a major health industry
company dropped 60% due to reports of failures in computer
billing systems, problems with a large database conversion,
and inadequate software testing. It was reported that more than
$100,000,000 in receivables had to be written off and that
multi-million dollar fines were levied on the company by
government agencies.
- A retail store chain filed suit in August of 1997
against a transaction processing system vendor (not a credit
card company) due to the software's inability to handle
credit cards with year 2000 expiration dates.
- In August of 1997 one of the leading consumer credit reporting
companies reportedly shut down their new public web site after
less than two days of operation due to software problems. The new
site allowed web site visitors instant access, for a small
fee, to their personal credit reports. However, a number of
initial users ended up viewing each others' reports instead
of their own, resulting in irate customers and nationwide
publicity. The problem was attributed to "...unexpectedly
high demand from consumers and faulty software that routed
the files to the wrong computers."
- In November of 1996, newspapers reported that software bugs caused
the 411 telephone information system of one of the U.S. RBOC's to
fail for most of a day. Most of the 2000 operators had to
search through phone books instead of using their 13,000,000-listing
database. The bugs were introduced by new software modifications
and the problem software had been installed on both the production
and backup systems. A spokesman for the software vendor reportedly
stated that 'It had nothing to do with the integrity of the
software. It was human error.'
- Software bugs caused the bank accounts of 823 customers of a major
U.S. bank to be credited with $924,844,208.32 each in May of 1996,
according to newspaper reports. The American Bankers Association
claimed it was the largest such error in banking history. A bank
spokesman said the programming errors were corrected and all
funds were recovered.
- Software bugs in a Soviet early-warning monitoring system
nearly brought on nuclear war in 1983, according to news reports
in early 1999. The software was supposed to filter out
false missile detections caused by Soviet satellites picking up
sunlight reflections off cloud-tops, but failed to do so. Disaster was
averted when a Soviet commander, based on a what he said was a '...funny
feeling in my gut', decided the apparent missile attack was a
false alarm. The filtering software code was rewritten.
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Why is it often hard for management to get serious about quality assurance?
Solving problems is a high-visibility process; preventing problems is
low-visibility. This is illustrated by an old parable:
In ancient China there was a family of healers, one of whom was known
throughout the land and employed as a physician to a great lord. The
physician was asked which of his family was the most skillful healer.
He replied,
"I tend to the sick and dying with drastic and dramatic treatments,
and on occasion someone is cured and my name gets out among the
lords."
"My elder brother cures sickness when it just begins to take
root, and his skills are known among the local peasants and
neighbors."
"My eldest brother is able to sense the spirit of sickness and
eradicate it before it takes form. His name is unknown outside our
home."
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Why does software have bugs?
- miscommunication or no communication - as to specifics of
what an application should or shouldn't do (the application's
requirements).
- software complexity - the complexity of current software
applications can be difficult to comprehend for anyone without
experience in modern-day software development. Windows-type
interfaces, client-server and distributed applications, data
communications, enormous relational databases, and
sheer size of applications have all contributed to the
exponential growth in software/system complexity. And the
use of object-oriented techniques can complicate instead
of simplify a project unless it is well-engineered.
- programming errors - programmers, like anyone else, can
make mistakes.
- changing requirements - the customer may not
understand the effects of changes, or may understand
and request them anyway - redesign, rescheduling of engineers,
effects on other projects, work already completed that may
have to be redone or thrown out, hardware requirements that
may be affected, etc. If there are many minor changes or any
major changes, known and unknown dependencies among parts of the
project are likely to interact and cause problems, and the
complexity of keeping track of changes may result in errors.
Enthusiasm of engineering staff may be affected. In some
fast-changing business environments, continuously modified
requirements may be a fact of life. In this case, management
must understand the resulting risks, and QA and test
engineers must adapt and plan for continuous extensive
testing to keep the inevitable bugs from running out of
control - see
'What can be done if requirements are changing continuously?'
in Part 2 of the FAQ.
- time pressures - scheduling of software projects is difficult
at best, often requiring a lot of guesswork. When deadlines
loom and the crunch comes, mistakes will be made.
- egos - people prefer to say things like:
'no problem'
'piece of cake'
'I can whip that out in a few hours'
'it should be easy to update that old code'
instead of:
'that adds a lot of complexity and we could end up
making a lot of mistakes'
'we have no idea if we can do that; we'll wing it'
'I can't estimate how long it will take, until I
take a close look at it'
'we can't figure out what that old spaghetti code
did in the first place'
If there are too many unrealistic 'no problem's', the
result is bugs.
- poorly documented code - it's tough to maintain and modify code
that is badly written or poorly documented; the result is bugs. In
many organizations management provides no incentive for programmers
to document their code or write clear, understandable code. In fact,
it's usually the opposite: they get points mostly for quickly turning
out code, and there's job security if nobody else can understand it
('if it was hard to write, it should be hard to read').
- software development tools - visual tools, class libraries, compilers,
scripting tools, etc. often introduce their own bugs or are poorly
documented, resulting in added bugs.
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How can new Software QA processes be introduced in an existing organization?
- A lot depends on the size of the organization and the risks involved.
For large organizations with high-risk (in terms of lives or money)
projects, serious management buy-in is required and a formalized
QA process is necessary.
- Where the risk is lower, management and organizational buy-in
and QA implementation may be a slower, step-at-a-time
process. QA processes should be balanced with productivity
so as to keep bureaucracy from getting out of hand.
- For small groups or projects, a more ad-hoc process may be
appropriate, depending on the type of customers and projects. A
lot will depend on team leads or managers, feedback to developers,
and ensuring adequate communications among customers, managers,
developers, and testers.
- In all cases the most value for effort will be in requirements
management processes, with a goal of clear, complete, testable
requirement specifications.
(See the Bookstore section's
'Software QA', 'Software Engineering', and 'Project Management'
categories for useful books with more information.)
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What is verification? validation?
Verification typically involves reviews and meetings to evaluate
documents, plans, code, requirements, and specifications. This
can be done with checklists, issues lists, walkthroughs, and
inspection meetings. Validation typically involves actual
testing and takes place after verifications are completed.
The term 'IV & V' refers to Independent Verification and
Validation.
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What is a 'walkthrough'?
A 'walkthrough' is an informal meeting for evaluation or
informational purposes. Little or no preparation is usually
required.
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What's an 'inspection'?
An inspection is more formalized than a 'walkthrough', typically
with 3-8 people including a moderator, reader (the author of whatever is
being reviewed), and a recorder to take notes. The subject of the
inspection is typically a document such as a requirements spec or a test
plan, and the purpose is to find problems and see what's missing, not
to fix anything. Attendees should prepare for this type of meeting
by reading thru the document; most problems will be found during
this preparation. The result of the inspection meeting should be
a written report. Thorough preparation for inspections is difficult,
painstaking work, but is one of the most cost effective methods of
ensuring quality. Employees who are most skilled at inspections
are like the 'eldest brother' in the parable in
'Why is it often hard for management to get serious about quality assurance?'.
Their skill may have low visibility but they are extremely valuable
to any software development organization, since bug prevention is
far more cost effective than bug detection.
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What kinds of testing should be considered?
- Black box testing - not based on any knowledge of internal design
or code. Tests are based on requirements and functionality.
- White box testing - based on knowledge of the internal logic
of an application's code. Tests are based on coverage of code
statements, branches, paths, conditions.
- unit testing - the most 'micro' scale of testing; to test
particular functions or code modules. Typically done by the
programmer and not by testers, as it requires detailed knowledge
of the internal program design and code. Not always easily done
unless the application has a well-designed architecture with tight
code; may require developing test driver modules or test harnesses.
- incremental integration testing - continuous testing of an
application as new functionality is added; requires that various
aspects of an application's functionality be independent enough
to work separately before all parts of the program are completed,
or that test drivers be developed as needed; done by programmers
or by testers.
- integration testing - testing of combined parts of an application
to determine if they function together correctly. The 'parts'
can be code modules, individual applications, client and server
applications on a network, etc. This type of testing is especially
relevant to client/server and distributed systems.
- functional testing - black-box type testing geared to functional
requirements of an application; this type of testing should be done by
testers. This doesn't mean that the programmers shouldn't check that
their code works before releasing it (which of course applies to any
stage of testing.)
- system testing - black-box type testing that is based on overall
requirements specifications; covers all combined parts of a system.
- end-to-end testing - similar to system testing; the 'macro' end of
the test scale; involves testing of a complete application environment
in a situation that mimics real-world use, such as interacting with
a database, using network communications, or interacting
with other hardware, applications, or systems if appropriate.
- sanity testing - typically an initial testing effort to determine
if a new software version is performing well enough to accept it for
a major testing effort. For example, if the new software is
crashing systems every 5 minutes, bogging down systems to a crawl,
or destroying databases, the software may not be in a 'sane' enough
condition to warrant further testing in its current state.
- regression testing - re-testing after fixes or modifications of the
software or its environment. It can be difficult to determine how
much re-testing is needed, especially near the end of the
development cycle. Automated testing tools can be especially
useful for this type of testing.
- acceptance testing - final testing based on specifications of
the end-user or customer, or based on use by end-users/customers
over some limited period of time.
- load testing - testing an application under heavy loads, such as
testing of a web site under a range of loads to determine
at what point the system's response time degrades or fails.
- stress testing - term often used interchangeably with 'load'
and 'performace' testing. Also used to describe such tests as
system functional testing while under unusually heavy loads,
heavy repetition of certain actions or inputs, input of
large numerical values, large complex queries to a database system, etc.
- performance testing - term often used interchangeably with
'stress' and 'load' testing. Ideally 'performance' testing
(and any other 'type' of testing) is defined in requirements
documentation or QA or Test Plans.
- usability testing - testing for 'user-friendliness'. Clearly this is
subjective, and will depend on the targeted end-user or customer. User
interviews, surveys, video recording of user sessions, and other
techniques can be used. Programmers and testers are usually not
appropriate as usability testers.
- install/uninstall testing - testing of full, partial, or
upgrade install/uninstall processes.
- recovery testing - testing how well a system recovers from crashes,
hardware failures, or other catastrophic problems.
- security testing - testing how well the system protects against
unauthorized internal or external access, willful damage, etc; may
require sophisticated testing techniques.
- compatability testing - testing how well software performs in
a particular hardware/software/operating system/network/etc.
environment.
- acceptance testing - determining if software is stisfactory
to a customer.
- comparison testing - comparing software weaknesses and strengths
to competing products.
- alpha testing - testing of an application when development is
nearing completion; minor design changes may still be made as a
result of such testing. Typically done by end-users or others, not
by programmers or testers.
- beta testing - testing when development and testing are
essentially completed and final bugs and problems need to be
found before final release. Typically done by end-users or
others, not by programmers or testers.
(See the Bookstore section's
'Software Testing' category for useful books on
Software Testing.)
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What are 5 common problems in the software development process?
- poor requirements - if requirements are unclear, incomplete,
too general, or not testable, there will be problems.
- unrealistic schedule - if too much work is crammed in too little
time, problems are inevitable.
- inadequate testing - no one will know whether or not the program is
any good until the customer complains or systems crash.
- featuritis - requests to pile on new features after development
is underway; extremely common.
- miscommunication - if developers don't know what's needed or customer's
have erroneous expectations, problems are guaranteed.
(See the Bookstore section's
'Software QA', 'Software Engineering', and 'Project Management'
categories for useful books with more information.)
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What are 5 common solutions to software development problems?
- solid requirements - clear, complete, detailed, cohesive, attainable,
testable requirements that are agreed to by all players. Use prototypes
to help nail down requirements.
- realistic schedules - allow adequate time for planning, design,
testing, bug fixing, re-testing, changes, and documentation; personnel
should be able to complete the project without burning out.
- adequate testing - start testing early on, re-test after fixes or
changes, plan for adequate time for testing and bug-fixing.
- stick to initial requirements as much as possible - be prepared to
defend against changes and additions once development has begun, and
be prepared to explain consequences. If changes are necessary, they
should be adequately reflected in related schedule changes. If
possible, use rapid prototyping during the design phase so
that customers can see what to expect. This will provide them
a higher comfort level with their requirements decisions and
minimize changes later on.
- communication - require walkthroughs and inspections when
appropriate; make extensive use of group communication tools -
e-mail, groupware, networked bug-tracking tools and change
management tools, intranet capabilities, etc.; insure that
documentation is available and up-to-date - preferably electronic,
not paper; promote teamwork and cooperation; use protoypes early on
so that customers' expectations are clarified.
(See the Bookstore section's
'Software QA', 'Software Engineering', and 'Project Management'
categories for useful books with more information.)
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What is software 'quality'?
Quality software is reasonably bug-free, delivered on time
and within budget, meets requirements and/or expectations,
and is maintainable.
However, quality is obviously a subjective term. It
will depend on who the 'customer' is and their overall
influence in the scheme of things. A wide-angle view of
the 'customers' of a software development project might include
end-users, customer acceptance testers, customer contract
officers, customer management, the development organization's
management/accountants/testers/salespeople, future software
maintenance engineers, stockholders, magazine columnists, etc.
Each type of 'customer' will have their own slant on 'quality' -
the accounting department might define quality in terms of profits
while an end-user might define quality as user-friendly and
bug-free.
(See the Bookstore section's
'Software QA' category for useful books with more information.)
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What is 'good code'?
'Good code' is code that works, is bug free, and is readable and
maintainable. Some organizations have coding 'standards' that
all developers are supposed to adhere to, but everyone has different ideas
about what's best, or what is too many or too few rules. There are
also various theories and metrics, such as McCabe Complexity metrics.
It should be kept in mind that excessive use of standards and rules
can stifle productivity and creativity. 'Peer reviews', 'buddy checks'
code analysis tools, etc. can be used to check for problems and
enforce standards.
For C and C++ coding, here are some typical ideas to consider
in setting rules/standards; these may or may not apply to
a particular situation:
- minimize or eliminate use of global variables.
- use descriptive function and method names - use both upper
and lower case, avoid abbreviations, use as many characters
as necessary to be adequately descriptive (use of more than
20 characters is not out of line); be consistent in naming conventions.
- use descriptive variable names - use both upper and lower case,
avoid abbreviations, use as many characters as necessary to be
adequately descriptive (use of more than 20 characters is not
out of line); be consistent in naming conventions.
- function and method sizes should be minimized; less than
100 lines of code is good, less than 50 lines is preferable.
- function descriptions should be clearly spelled out in comments
preceding a function's code.
- organize code for readability.
- use whitespace generously - vertically and horizintally
- each line of code should contain 70 characters max.
- one code statement per line.
- coding style should be consistent throught a program (eg, use of
brackets, indentations, naming conventions, etc.)
- in adding comments, err on the side of too many rather than
too few comments; a common rule of thumb is that there should
be at least as many lines of comments (including header blocks)
as lines of code.
- no matter how small, an application should include documentaion
of the overall program function and flow (even a few paragraphs
is better than nothing); or if possible a separate flow chart and
detailed program documentation.
- make extensive use of error handling procedures and status and error
logging.
- for C++, to minimize complexity and increase maintainability, avoid
too many levels of inheritance in class heirarchies (relative to
the size and complexity of the application).
Minimize use of multiple inheritance, and minimize use of operator
overloading (note that the Java programming language eliminates
multiple inheritance and operator overloading.)
- for C++, keep class methods small, less than 50 lines of code
per method is preferable.
- for C++, make liberal use of exception handlers
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What is 'good design'?
'Design' could refer to many things, but often refers to
'functional design' or 'internal design'. Good internal
design is indicated by software code whose overall
structure is clear, understandable, easily modifiable, and
maintainable; is robust with sufficient error-handling and
status logging capability; and works correctly when implemented.
Good functional design is indicated by an application whose
functionality can be traced back to customer and end-user
requirements. (See further discussion of functional and internal
design in
'What's the big deal about requirements?'
in FAQ #2.) For programs that have a user interface, it's often a
good idea to assume that the end user will have little computer
knowledge and may not read a user manual or even the on-line
help; some common rules-of-thumb include:
- the program should act in a way that least surprises the user
- it should always be evident to the user what can be done next
and how to exit
- the program shouldn't let the users do something stupid without
warning them.
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What is SEI? CMM? ISO? IEEE? ANSI? Will it help?
- SEI = 'Software Engineering Institute' at Carnegie-Mellon University;
initiated by the U.S. Defense Department to help improve software
development processes.
- CMM = 'Capability Maturity Model', developed by the SEI. It's a model
of 5 levels of organizational 'maturity' that determine effectiveness
in delivering quality software. It is geared to large organizations
such as large U.S. Defense Department contractors. However, many of
the QA processes involved are appropriate to any organization, and
if reasonably applied can be helpful. Organizations can receive
CMM ratings by undergoing assessments by qualified auditors.
Level 1 - characterized by chaos, periodic panics, and heroic
efforts required by individuals to successfully
complete projects. Few if any processes in place;
successes may not be repeatable.
Level 2 - software project tracking, requirements management,
realistic planning, and configuration management
processes are in place; successful practices can
be repeated.
Level 3 - standard software development and maintenance processes
are integrated throughout an organization; a Software
Engineering Process Group is is in place to oversee
software processes, and training programs are used to
ensure understanding and compliance.
Level 4 - metrics are used to track productivity, processes,
and products. Project performance is predictable,
and quality is consistently high.
Level 5 - the focus is on continouous process improvement. The
impact of new processes and technologies can be
predicted and effectively implemented when required.
(Perspective on CMM ratings: During 1992-1996 533 organizations
were assessed. Of those, 62% were rated at Level 1, 23% at 2,
13% at 3, 2% at 4, and 0.4% at 5. The median size of
organizations was 100 software engineering/maintenance personnel;
31% of organizations were U.S. federal contractors. For those
rated at Level 1, the most problematical key process area was
in Software Quality Assurance.)
- ISO = 'International Organisation for Standards' - The ISO 9001,
9002, and 9003 standards concern quality systems that are assessed
by outside auditors, and they apply to many kinds of production
and manufacturing organizations, not just software. The most
comprehensive is 9001, and this is the one most often
used by software development organizations. It covers
documentation, design, development, production, testing, installation,
servicing, and other processes. ISO 9000-3 (not the same as 9003)
is a guideline for applying ISO 9001 to software development
organizations. The U.S. version of the ISO 9000 series
standards is exactly the same as the international
version, and is called the ANSI/ASQ Q9000 series. The
U.S. version can be purchased directly from the
ASQ (American Society for Quality) or the ANSI
organizations. To be ISO 9001 certified, a third-party
auditor assesses an organization, and certification is
typically good for about 3 years, after which a complete
reassessment is required. Note that ISO 9000 certification does
not necessarily indicate quality products - it indicates
only that documented processes are followed.
- IEEE = 'Institute of Electrical and Electronics Engineers' - among
other things, creates standards such as 'IEEE Standard for Software
Test Documentation' (IEEE/ANSI Standard 829), 'IEEE Standard
of Software Unit Testing (IEEE/ANSI Standard 1008), 'IEEE Standard
for Software Quality Assurance Plans' (IEEE/ANSI Standard 730),
and others.
- ANSI = 'American National Standards Institute', the primary industrial
standards body in the U.S.; publishes some software-related standards
in conjunction with the IEEE and ASQ (American Society for Quality).
- Other software development process assessment methods besides
CMM and ISO 9000 include SPICE, Trillium, TickIT. and Bootstrap.
- See the 'Other Resources' section
for further information available on the web.
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What is the 'software life cycle'?
The life cycle begins when an application is first conceived
and ends when it is no longer in use. It includes aspects such as
initial concept, requirements analysis, functional design,
internal design, documentation planning, test planning, coding,
document preparation, integration, testing, maintenance,
updates, retesting, phase-out, and other aspects.
(See the Bookstore section's
'Software QA', 'Software Engineering', and 'Project Management'
categories for useful books with more information.)
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Will automated testing tools make testing easier?
- Possibly. For small projects, the time needed to learn
and implement them may not be worth it. For larger projects,
or on-going long-term projects they can be valuable.
- A common type of automated tool is the 'record/playback' type.
For example, a tester could click through all combinations
of menu choices, dialog box choices, buttons, etc. in an
application GUI and have them 'recorded' and the results
logged by a tool. The 'recording' is typically in the form of
text based on a scripting language that is interpretable by the
testing tool. If new buttons are added, or some underlying code in the
application is changed, etc. the application can then be
retested by just 'playing back' the 'recorded' actions, and
comparing the logging results to check effects of the changes.
The problem with such tools is that if there are continual
changes to the system being tested, the 'recordings' may have to
be changed so much that it becomes very time-consuming to
continuously update the scripts. Additionally, interpretation of
results (screens, data, logs, etc.) can be a difficult task. Note
that there are record/playback tools for text-based interfaces
also, and for all types of platforms.
- Other automated tools can include:
code analyzers - monitor code complexity, adherence to
standards, etc.
coverage analyzers - these tools check which parts of the
code have been exercised by a test, and may
be oriented to code statement coverage,
condition coverage, path coverage, etc.
memory analyzers - such as bounds-checkers and leak detectors.
load/performance test tools - for testing client/server
and web applications under various load
levels.
web test tools - to check that links are valid, HTML code
usage is correct, client-side and
server-side programs work, a web site's
interactions are secure.
other tools - for test case management, documentation
management, bug reporting, and configuration
management.
See the 'Tools' section for test tool
listings and the 'Web Tools' section
for web site testing tools.
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|Home/TOC
|FAQ 1
|FAQ 2
|Other Resources
|Tools
|Web Tools
|Bookstore
|Index
|About
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About the Software QA and Testing Resource Center and its author
Send any comments/suggestions/ideas to: Rick Hower
© 1996-2000 by Rick Hower
Last revised: 1/2/2000